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Introduction
Introduction
Assumptions of the research
Creative reading
The task description of reading
Communication between the supertasks
Creative understanding
Knowledge issues
Task issues
Evaluation
Discussion
Characteristics of the problem
What reading is
Why readers read
Where readers read
What readers read
How to describe how readers read
How readers read
Related work in reading and creativity
Related work in reading
Education
Psychology
Artificial intelligence
Related work in creativity
Formal psychology
``Pop'' psychology
Artificial intelligence
Discussion
Related work in creative understanding
Conceptual combination
Explanation-based reasoning
Discussion
Representing Knowledge in Creative Reading
Why representation is needed
What to represent in the world--types of entities
Objects
States
Actions
Discussion of types
What to represent in the world--domains of entities
Mental
Emotional
Social
Temporal
Discussion of domains
How to represent entities
Basic knowledge representation
Discussion
How to organize the concepts
The range of representable concepts
Actions
States
Objects and agents
Non-representable entities
Ambiguous sentences
Discussion
A theory of reading
What supertasks are
Communication
Knowledge structures
Explicit messages
Knowledge packets
The support supertasks
The role of sentence processing
Intra-sentential word processing
Intra-sentential extra-word processing
Potential inter-sentential processing
Sentence processing packets
Memory
Reasoning about concepts
The primary supertasks
Integration, resource management, and reflection
Integration
Resource management
Reflection
Control packets
Comprehending the story structure
Pre-reading processing
Text body processing
Task interaction
Story structure packets
Comprehending the scenario
The event parser
Modeling the agents and actions
The hierarchical structure of scenarios
Scenario packets
Discussion
A theory of creative understanding
The necessity of the understanding tasks
The tasks of understanding
Memory retrieval
Analogical mapping
Base-constructive analogy
Problem reformulation
The control of understanding
The satisfaction criterion
The interest restriction
Ontological constraints
Discussion
The ISAAC system
Overview of the system
Preprocessing
Processing
Control
Memory
Sentence processor
Reasoning
Story structure comprehension
Scenario comprehension
Walk-through of
Men Are Different
Walk-through of
Zoo
Discussion
Evaluation
Baseline model performance
Evaluators
Method
Subjects
Materials
Design and Procedure
Results
Discussion
Repeated questions across evaluators
Question type
Questions which participants failed to answer
Self-evaluation of agents
Interpreting the results
Direct theory evaluation
Importance
Originality
Practicality
Significance
Discussion
Contributions of the work
Contributions
Creative understanding contributions
Knowledge representation contributions
Creative understanding task contributions
Reading contributions
Evaluation contributions
Future directions
Conclusion
Stories used in this work
Experiment
by Fredric Brown
Lycanthrope
by Norm Hartman
Men Are Different
by Alan Bloch
Pattern
by Fredric Brown
Zoo
by Ed Hoch
Star Trek synopses
The Squire of Gothos
The Trouble with Tribbles
The Ultimate Computer
What are Little Girls Made of?
Charlie X
Who Mourns for Adonais?
The Gamesters of Triskelion
Operation: Annihilate
Journey to Babel
Evaluation questions for the stories
Men Are Different
questions
Zoo
questions
Lycanthrope
questions
Selected responses to evaluation questions
Men Are Different
Zoo
Lycanthrope
Discussion
Index
About this document ...
Next:
Introduction
Kenneth Moorman
11/4/1997