The reasoning trace is a list of conceptual nodes representing the history of the reader's actions which were undertaken to arrive at a comprehension of the story. In particular, the specific actions which were controlled by the control supertask are maintained in this reasoning trace. Another possibility is that all actions performed by the reader could be recorded. However, the reasoning trace represents the level of behavior which the reader can actively reflect on; the control supertask and the actions it controls best captures this level of description. Future work and experimentation with the model and with human performance data should be able to reveal how accurate this claim is.
It is also possible to view reflection as an ends as well as a means as in the previous examples. For example, the enjoyment in reading most mystery novels is not derived from the conclusion; otherwise, the author could simply inform the reader upfront as to ``who-done-it.'' Rather, the enjoyment comes from the twists and turns that the reader is forced to endure during the process. The final discovery of the true criminal results in a sense of supreme satisfaction, as one can look back over their reasoning patterns and see exactly how the conclusion was achieved.
Part of the role of reflection is also to determine
whether the reader is believing the story being presented
to them, in the sense that it should be coherent.
Suspension of disbelief ([#!general:coleridge1!#])
enables a reader to accept, at least temporarily, a text which
violates their world view. This last function is particularly
important in the case of reading a story containing unfamiliar
concepts. The normal approach taken in a number of
AI models is to allow the background knowledge of the reasoner
to act as a check against noisy input--if the reasoner
is presented with something which is a violation of known
facts, it can be discarded, or there can be different
sections of facts which are held to different levels of
``belief.'' This cannot occur, however, in a creative
reading system where the assumption is that novel
concepts will be presented to the reasoner on a regular
basis.
A rational reader of Lycanthrope knows that the
story cannot be true. Witchcraft does not allow the
transmutation of humans into any sort of were-creature, no matter
how elaborate the ceremony.
In order to read, comprehend, and enjoy the story, however, the reader
must be willing to accept the unfamiliar ideas for the duration of
the reading experience. The way in which the suspension of
disbelief is handled is by allowing disbelief of background
knowledge to continue as long as the concepts being considered are
providing a satisfactory comprehension of the story.
Currently, the ISAAC model does not possess the ability to
completely abandon a story which is not making sense;
I assume all the stories given to it will eventually
be comprehended.