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Supertasks perform processing--taking in input and
producing output. The output may be a specific concept
or set of concepts which is returned to another
supertask. Or, the output may be the altering of
a structure in memory and not be an explicit
return value. This is the case for the supertasks
which produce the tri-representation discussed in
Chapter 2; I have denoted these three
supertasks as
primary supertasks. To fully
represent a story, three large-scale structures
are needed:
- A representation which captures the actions which
occur in the story; this representation interprets
the story as a ``telling'' of some event or set of
events. I call this the scenario representation;
as will be described in Section 5.3.3.3,
the scenario is my term for the events of a story.
- A representation which captures the fact that a story
is a cultural artifact created by one agent (the author)
for the purpose of conveying
the scenario to another agent (the reader).
This is referred to as the story structure
representation.
- A representation which captures the internal
reasoning activity of the reader. I call this
trace of activity
the metareasoning representation.
These representational structures in
memory are viewable by all supertasks, via
requests given to the
memory supertask.
Thus, if a supertask creates
and alters a memory structure, the information
stored there can be observed by other supertasks.
As soon as information is discovered
by a supertask, it becomes available to the reasoner
as a whole. This form of communication is
implicit in nature--any supertask
may examine the output knowledge structures
being built by the other supertasks.
Next: Explicit messages
Up: Communication
Previous: Communication
Kenneth Moorman
11/4/1997