Goal: Ray trace a scene where
- the only objects in the scene are generic spheres, planes, squares,
tapered cylinders, and cubes.
- the objects may have been translated, scaled, and/or rotated
with respect to an axis
- in addition to color, the attributes of each object may
include material coefficients for diffuse, specular, ambient color
- a positional light may be placed in the scene
- in addition to material attributes,
- all the objects may be textured with a 2D image
- all the objects may be textured with a 3D generated texture,
such as wood and marble
- the images are defined in ppm formatted files
- the light has a diffuse, specular, and ambient component
- a value for global ambient light may be assigned
- shadows are correctly rendered, including on textured surface
- descriptions of the objects, lights, and camera, as well as
the names of the image files, are read in from a file,
using SDL
- value for backgroundColor is now read in from the scene description
file, using SDL
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