Ray Tracing, Version 1.0
Day 1

Goal: Ray trace a scene where

  • the entire scene is on the negative-z side of the world origin,
  • the only objects in the scene are spheres
  • the spheres are generic spheres which may have been translated
  • the only other attribute of each sphere is an assigned (emissive) color
  • the camera is set up on the positive z axis, looking toward the origin

Ray Tracing Tools:

Set up and thoroughly test classes for

Specifics: