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| OUTLINE: |
Solid Modeling with Polygonal Meshes (Hill, Chapter 6)
Returning to the Camera yet again (OpenGL Programming Guide, Chapter 3)
SHADING (LET THERE BE LIGHT!) (OpenGL Programming Guide, Chapter 5)
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REFERENCE(S): |
Computer Graphics Using OpenGL
(Hill): |
| DEMOS and FILES: |
/classes/cs3014/files/Viewing/demo1.cpp - demo8.cpp |
| EXERCISES: | CLICK FOR PRINTABLE VERSION OF EXERCISES |