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| OUTLINE: | Using the Mouse Button for Plotting Points
Using pixel coordinates rather than real world coordinates
Raster Displays
World Windows (Frame) and Screen Windows
World Windows (Frame) and Viewports
Making the primitive drawing commands more user-friendly Making the window and viewport commands more user-friendly
The TUGL collection - putting it all together Using Multiple Windows Managing Projects in Graphics with makefile
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REFERENCE(S): |
Computer Graphics Using OpenGL, 3rd
Edition (Hill): |
| DEMOS and FILES: |
/classes/cs3014/files/week2/multiplewin.cpp Optional:
/classes/cs3014/files/week2/glui_demo1.cpp |
| EXERCISES: | CLICK FOR PRINTABLE VERSION OF EXERCISES |