Ray Tracing, Version 1.1
*Speeding Up Computation of Ray's Direction
Goal: Ray trace a scene where
- the only object in the scene is the generic sphere
- the only attribute of the generic sphere is an assigned (emissive)
color
- the camera is set up on the positive z axis, looking
toward the origin
- (*10) speed-up
has been accomplished by more wisely computing the ray's direction,
for each ray.
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