CAMERA theta 45.0 near 4.0 eye 0.0 1.0 2.0 lookat 0.0 0.0 -2.0 up 0.0 1.0 0.0 ENDCAMERA LIGHTS globalAmbient 0.3 0.3 0.3 pos 0.0 4.0 2.0 attenuate 0.0 1.0 0.0 diffuse 0.4 0.4 0.4 specular 0.4 0.4 0.4 ambient 0.4 0.4 0.4 # pos 2.0 1.0 2.0 diffuse 1.0 1.0 1.0 specular 1.0 1.0 1.0 ambient 1.0 1.0 1.0 # ENDLIGHTS IMAGES wood.ppm marble2.ppm ENDIMAGES WORLDBEGIN sphere diffuse 1.0 0.0 0.0 specular 0.1 0.1 0.1 ambient 0.2 0.1 0.1 specularExponent 189.9 rotate 90.0 1.0 0.0 0.0 scale 0.4 0.5 0.4 translate 0.0 0.0 -2.0 texture 1 -1.0 1.0 -1.0 1.0 shininess 0.25 # taperedCylinder capRadius 0.5 diffuse 1.0 0.0 0.0 specular 0.1 0.1 0.1 ambient 0.2 0.1 0.1 specularExponent 189.9 scale 0.2 0.2 0.3 rotate 90.0 1.0 0.0 0.0 translate 0.0 0.6 -2.0 texture 1 -1.0 1.0 -1.0 1.0 shininess 0.25 # taperedCylinder capRadius 0.5 diffuse 1.0 0.0 0.0 specular 0.1 0.1 0.1 ambient 0.2 0.1 0.1 specularExponent 189.9 scale 0.2 0.2 0.3 rotate 90.0 1.0 0.0 0.0 translate 0.0 0.7 -2.0 texture 0 -1.0 1.0 -1.0 1.0 shininess 0.25 # WORLDEND